ARKit opens a new world of interactions with mobile devices like we have never seen before. Getting started with Augmented Reality can seem scary, especially for those who have not work with 3D Video Game Engines. This talk is designed to help developers of all kinds start creating amazing experiences limited only by their imagination. It will walk the audience through what is possible and what is not yet possible with ARKit and how to start playing around with it. Outline: 1. What is Augmented Reality? 2. AR vs VR 3. AR vs Mixed Reality 4. How does ARKit actually work 5. How to place 3D objects in a room 6. What should I use? SceneKit vs Unity vs Unreal 7. Coordinate System 8. Basic Primatives 9. Adding interaction 10. Loading 3D Models 11. Prototyping the Future of AR